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Unreal iclone
Unreal iclone






unreal iclone

If you already have Unreal Live Link for iClone, you know you can just send that data and then save the data. Using the camera is very straightforward, but it requires some extra steps to do what I wanted. One thing I didn’t quite like, after comparing it to the Sailor Moon inspiration, is how the camera remained static, so I decided to jump into iClone and animate the camera, and then use that animation in UE4. You can see the result of this first iteration here: One option I had in mind was to simply freeze everything and play the animation, similar to how the Specials play in Marvel vs Capcom games.

unreal iclone

I was also trying to figure out a way to show the animations in the game. However, for the game I am making the animations shorter since its an animation that will be playing every time gamers perform a special attack.

unreal iclone

For that game, I wanted the heroines to have a short animation before a special attack, an idea I got from animes like Sailor Moon. Anime was one of the main inspirations for Killer Dolls in general, and that inspiration is even more prevalent in Killer Dolls Battle Arena.








Unreal iclone